Latest Blog from Nutrition and Wellbeing

Digitise This: Comic Book Materiality in the Digital Age

Wednesday, June 16th, 2010
photo taken at the Copenhagen International Comics Festival 2010I’d like to discuss the implications of digitisation for comic book collections, as well as the importance and urgency (and lack) of a unified comic book digital library initiative.
Though I am not a professional librarian or an expert in digitisation, I’d like to create bridges between the fields of librarianship and comics scholarship.
The session seeks to set the basis for a debate about questions of curation, preservation, digital preservation, text encoding (Comic Book Markup Language) and metadata in the specific field of comics scholarship.

Participants will be given physical copies of comic books of different genres and cultures to handle and explore and attempt the encoding of particular features.

The session seeks to create awareness of the media specificity of comic books as printed/physical material and to put to test the limitations, advantages and challenges of comic book digitisation. It is also hoped the particular instance of comic books will be helpful to illuminate other areas of arts and humanities research.

It is not necessary to be an expert in comic books to participate; newcomers to the medium are encouraged to attend.


Announcement: Calling all Developers in the Digital Humanities!

Thursday, May 27th, 2010

Have you a cool new way to give Humanities researchers access to digital resources? Here is a chance to show the Digital Humanities community what you can do.

There will be a Developer’s Challenge as a part of the DH2010/THATCamp London this year. It will be an opportunity for you, as a developer of software in the Digital Humanities, to show off your ideas for new ways that digital humanities data can be exploited. The focus will be on a prototype application that breaks down barriers between humanities scholars and digital materials in new ways.

We are encouraging a few Humanities data providers to provide materials that you can exploit. A list of available datasets will be made available on the THATCamp London website in early June. Information on how to access the datasets will eventually be made available on this page also.

The winners will receive a piece of hardware that we think you might like. Also, of course, you will receive the glory of recognition from others in the Digital Humanities. The winning team and software will also be announced within the broader JISC developer community.

How you can take part in the Challenge
You will need to register as a participant for the Developer Challenge. Please email and to register your intention to participate in the Challenge; if you are not already registered on the THATCamp London site, please also include a brief biography, and a description of the area you would like to work on.

Sponsors:
JISC, DH2010 conference organisers, CCH, CeRch, Digital Classicist.

See more details and Challenge rules.